class System;
class User
{
string myName;
System * mySystem;
vector <PrivateMessage> mySentMessages;
vector <PrivateMessager *> myRecievedMessages;
vector <User *> myFriends;
public :
User (const string & name, System * system = NULL) : myName (name), mySystem (system)
{
mySentMessages.reserve (20);
}
void addFriend (User * aFriend)
{
myFriends.push_back (aFriend);
} // addFriend()
const string & getName (void) const { return myName; }
User * getFriend (unsigned i) const { return myFriends [i]; }
const PrivateMessage & getSentMessage (unsigned i) const { return mySentMessages [i]; }
const PrivateMessage * getRecievedMessage (unsigned i) const { return myRecievedMessages [i]; }
System * getSystem (void) const { return mySystem; }
unsigned getNbFriends (void) const { return myFriends.size (); }
unsigned getNbSentMessages (void) const { return mySentMessages.size (); }
unsigned getNbRecievedMessages (void) const { return myRecievedMessages.size (); }
void sendMessage (const PrivateMessage * message)
{
myRecievedMessages.push_back (message);
} // sendMessage()
void addMessage (const PrivateMessage & message)
{
mySentMessages.push_back (message);
}
}; // User
Archives du 25 mai 2018
M2103-TP9-EXO-6
Dans l’espace de noms anonyme du fichier main.cpp déclarer la classe System, comme elle est décrite sur le schéma UML. Le constructeur sera utilisé, comme dans le TD3 (TP4) pour tester le programme.
La fonction getUser() renvoie le ième User (pas une copie).
Idem pour getPublicMessage().
Voici le constructeur :
System (void) : myNbUsers (0), myNbMessages (0)
{
myUsers.reserve (1000);
myPublicMessages.reserve (1000);
// création des Users
addUser ("Alfred");
addUser ("Alain");
addUser ("Sophie");
addUser ("Emmanuel");
addUser ("Christian");
addUser ("Petru");
addUser ("Marc");
/* verification des Users */
cout << myUsers.size () << endl;
for (const User & user : myUsers)
{
cout << user.getName () << endl;
}
/* création de leurs amis * /
for (unsigned i (0); i < myUsers.size (); ++i)
for (unsigned j (0); j < myUsers.size () / 2; ++j)
myUsers [i].addFriend (&myUsers [(i + ((j * 2) + 1)) % myUsers.size ()]);
/* verification des amis * /
for (unsigned i (0); i < myUsers.size (); ++i)
{
User user = myUsers [i];
cout << user.getName () << " a " << user.getNbFriends() << " amis : " << endl;
for (unsigned j (0); j < user.getNbFriends (); ++j)
cout << (user.getFriend (j))->getName () << endl;
}
/* création et envoi des messages privés * /
for (User & user : myUsers)
{
for (unsigned j (0); j < user.getNbFriends (); ++j)
{
string content (string ("salut") + ' ' + (user.getFriend (j))->getName ());
PrivateMessage message (content, & user);
user.addMessage (message);
(user.getFriend (j))->sendMessage (&(user.getSentMessage (user.getNbSentMessages () - 1)));
}
}
/* vérifications des messages envoyés * /
for (unsigned i (0); i < myUsers.size (); ++i)
{
User user = myUsers [i];
cout << user.getName () << " a envoyé " << user.getNbSentMessages() << " messages : " << endl;
for (unsigned j (0); j < user.getNbSentMessages (); ++j)
{
(user.getSentMessage (j)).displayContent();
cout << endl;
}
}
/* vérifications des messages reçus * /
for (unsigned i (0); i < myUsers.size (); ++i)
{
User user = myUsers [i];
cout << user.getName () << " a reçu " << user.getNbRecievedMessages() << " messages : " << endl;
for (unsigned j (0); j < user.getNbRecievedMessages (); ++j)
{
cout << "de " << (user.getRecievedMessage (j))->getSender ()->getName () << " : ";
(user.getRecievedMessage (j))->displayContent();
cout << endl;
}
}
/* création et envoie des messages publiques * /
string oneMessage ("a");
for (const User & user : myUsers)
for (unsigned i (0); i < 5; ++i)
{
oneMessage += 'a';
(user.getSystem ())->addPublicMessage (oneMessage);
}
/* test de la création des messages * /
for (const PublicMessage & message : myPublicMessages)
{
message.displayContent ();
cout << endl;
}
/* création des like * /
for (User & user : myUsers)
for (unsigned i (0); i < myNbMessages; ++i)
(user.getSystem ())->getPublicMessage (i).add ();
/* test des likes * /
for (const PublicMessage & message : myPublicMessages)
{
message.displayContent ();
cout << " a " << message.getNbLikers () << " likers" << endl;
}
/* */
} // System()
Dans la fonction main() il suffit de déclarer un objet System pour effectuer les tests.
Au fur et à mesure de vos mises au point, déplacer l'espace entre * et / d'un commentaire à l'autre.
M2103-TP9-EXO-6-Corrigé
class System
{
unsigned myNbUsers;
vector myUsers;
unsigned myNbMessages;
vector myPublicMessages;
public :
User & getUser (unsigned i) { return myUsers [i]; }
PublicMessage & getPublicMessage (unsigned i) { return myPublicMessages [i]; }
void addUser (const string & name)
{
myUsers.push_back (User (name, this));
++myNbUsers;
} // addUsers()
void addPublicMessage (const string & message)
{
myPublicMessages.push_back (message);
++myNbMessages;
} // addPublicMessage())
System (void) : myNbUsers (0), myNbMessages (0)
{
myUsers.reserve (1000);
myPublicMessages.reserve (1000);
// création des Users
addUser ("Alfred");
addUser ("Alain");
addUser ("Sophie");
addUser ("Emmanuel");
addUser ("Christian");
addUser ("Petru");
addUser ("Marc");
/* verification des Users */
cout << myUsers.size () << endl;
for (const User & user : myUsers)
{
cout << user.getName () << endl;
}
/* création de leurs amis * /
for (unsigned i (0); i < myUsers.size (); ++i)
for (unsigned j (0); j < myUsers.size () / 2; ++j)
myUsers [i].addFriend (&myUsers [(i + ((j * 2) + 1)) % myUsers.size ()]);
/* verification des amis * /
for (unsigned i (0); i < myUsers.size (); ++i)
{
User user = myUsers [i];
cout << user.getName () << " a " << user.getNbFriends() << " amis : " << endl;
for (unsigned j (0); j < user.getNbFriends (); ++j)
cout << (user.getFriend (j))->getName () << endl;
}
/* création et envoi des messages privés * /
for (User & user : myUsers)
{
for (unsigned j (0); j < user.getNbFriends (); ++j)
{
string content (string ("salut") + ' ' + (user.getFriend (j))->getName ());
PrivateMessage message (content, & user);
user.addMessage (message);
(user.getFriend (j))->sendMessage (&(user.getSentMessage (user.getNbSentMessages () - 1)));
}
}
/* vérifications des messages envoyés * /
for (unsigned i (0); i < myUsers.size (); ++i)
{
User user = myUsers [i];
cout << user.getName () << " a envoyé " << user.getNbSentMessages() << " messages : " << endl;
for (unsigned j (0); j < user.getNbSentMessages (); ++j)
{
(user.getSentMessage (j)).displayContent();
cout << endl;
}
}
/* vérifications des messages reçus * /
for (unsigned i (0); i < myUsers.size (); ++i)
{
User user = myUsers [i];
cout << user.getName () << " a reçu " << user.getNbRecievedMessages() << " messages : " << endl;
for (unsigned j (0); j < user.getNbRecievedMessages (); ++j)
{
cout << "de " << (user.getRecievedMessage (j))->getSender ()->getName () << " : ";
(user.getRecievedMessage (j))->displayContent();
cout << endl;
}
}
/* création et envoie des messages publiques * /
string oneMessage ("a");
for (const User & user : myUsers)
for (unsigned i (0); i < 5; ++i)
{
oneMessage += 'a';
(user.getSystem ())->addPublicMessage (oneMessage);
}
/* test de la création des messages * /
for (const PublicMessage & message : myPublicMessages)
{
message.displayContent ();
cout << endl;
}
/* création des like * /
for (User & user : myUsers)
for (unsigned i (0); i < myNbMessages; ++i)
(user.getSystem ())->getPublicMessage (i).add ();
/* test des likes * /
for (const PublicMessage & message : myPublicMessages)
{
message.displayContent ();
cout << " a " << message.getNbLikers () << " likers" << endl;
}
/* */
} // System()
}; // System